The Display Settings dialog box includes four tabs: Scenery, Aircraft, Hardware, and Weather.
Contents
When you installed Flight Simulator, the setup program automatically chose the best overall display settings for your computer's hardware. The Display Settings dialog box lets you customize Flight Simulator to look and perform the way you want it to. You may want to display higher detail in airports and cities, or you may want greater definition in mountains and valleys. You can also choose whether to display special effects and shadows.
Depending on your computer, display settings may affect the performance of Flight Simulator. Experiment with the settings to find the combination of performance and appearance that you like best.
- On the main screen, click Settings<>/B, and then click Display.
-or-
On the Options menu, point to Settings, and then click Display.
- Global Scenery Quality
- Terrain Mesh Complexity
- Terrain Texture Size
- Water Reflections
- Terrain Detail
- Dawn/Dusk Texture Blending
- Extended Terrain Textures
- Global Effects Detail
- Scenery Complexity
- Autogen Density
- Add-On Dynamic Scenery
- Ground Scenery Casts Shadows
- On the main screen, click Settings, and then click Display.
-or-
- On the Options menu, point to Settings, and then click Display.
- Click the Scenery tab.
- Make the desired changes to scenery settings.
- Click OK.
Use the Global Scenery Quality to adjust the overall quality of the scenery in Flight Simulator. Higher settings offer better-looking graphics, but may affect performance.
- Select a setting from the Global scenery quality list.
The hills, valleys, mountains, and canyons in the Flight Simulator world are drawn using real-world digital elevation data. The mesh includes a map of points at different elevations. The more points that get drawn at any time, the more detail in the terrain, and the more computing power required.
Higher settings include more points; lower settings drop less-significant points. In the two pictures above, note the difference between the Terrain Mesh Complexity settings of 80 (left) and zero (right). Regardless of your computer's power, Terrain Mesh Complexity settings above 80 may impact performance.
- Move the Terrain Mesh Complexity slider to the right to increase complexity.
-or-
Move the Terrain Mesh Complexity slider to the left to decrease complexity.
Textures on the ground include roads, rivers, farm fields, shorelines, and the textures underlying cities. Fly at high altitudes and the difference between high and low Terrain Texture Size settings becomes unnoticeable. High settings will make flights at low altitude more interesting.
Notice how sharp and detailed the roads, fields, and shorelines are in the picture on the left, using a high Terrain Texture Size setting. Even on a modestly powered computer, high settings will have little effect on performance.
- Move the Terrain Texture Size slider to the right to increase complexity.
-or-
Move the Terrain Texture Size slider to the left to decrease complexity.
The water reflections slider offers five values: None, Detail, Reflection, and Detail and Reflection and 3-D waves. The Detail creates animated textures that simulate the appearance of breaking waves. The Reflection setting adds the appearance of sunlight reflecting on water. The 3-D waves setting further adds textures that create a rolling wave visual effect. Higher settings may affect simulator performance on some computers.
Note: You must have the Terrain detail slider set above None in order to see any water reflection effects.
Note: Not all video cards support water reflection effects. If your video card does not support these effects, you will not see water reflection effects in the simulator even when this slider is moved to the right.
- Move the Water Reflections slider to the right to increase realism.
-or-
Move the Water Reflections slider to the left to decrease realism.
This slider increases or decreases the level of terrain object detail. You must have this slider above the None setting to see water reflection effects.
- Move the Terrain detail slider to the right to increase realism.
-or-
Move the Terrain detail slider to the left to decrease realism.
This setting smoothes the transition between textures at dawn and dusk.
- Select the Dawn/dusk texture blending check box.
Selecting extended terrain textures creates more detail in distant.
In the two pictures above, note that the mountain in the picture on the left includes more detail than the mountain in the picture on the right. Selecting this setting may affect simulator performance on some computers.
- Select the Extended terrain textures check box.
Global Effects Detail manages special effects in Flight Simulator like smoke, fountains, and fireworks that are created using units called sprites. The more sprites displayed, the better the effect looks. Higher settings may affect simulator performance on some computers.
- Select a detail level from the Global Effects Detail list.
Scenery complexity affects the density of "non-autogen" buildings and scenery objects; that is, monuments, custom buildings in cities and airports, or any object that requires nongeneric models or nongeneric textures. Higher settings may affect simulator performance on some computers.
The picture above at left shows a city with extremely dense scenery complexity. Notice the difference in the picture on the right, which has very sparse scenery complexity. Higher settings may affect simulator performance on some computers.
- Move the Scenery Complexity slider to the right to increase density.
-or-
Move the Scenery Complexity slider to the left to decrease density.
Autogen creates generic scenery objects, such as trees and buildings. The objects appear in the distance as you approach them.
The picture above on the left shows the maximum autogen setting; the picture on the right displays the normal autogen setting. Note the greater number of trees and buildings in the picture on the left. Higher settings may affect simulator performance on some computers.
- Move the Autogen Density slider to the right to increase density.
-or-
Move the Autogen Density slider to the left to decrease density.
Flight Simulator has replaced its older dynamic scenery objects with objects that use artificial intelligence, although some compatible third-party scenery packages still use dynamic scenery. Dynamic scenery includes moving aircraft, boats, and ground vehicles. The Dynamic Scenery slider controls the objects included in third-party scenery software; this control is unavailable if no dynamic scenery has been added to Flight Simulator.
- Move the Dynamic Scenery slider to the right to increase density.
-or-
Move the Dynamic Scenery slider to the left to decrease density.
Buildings and other ground objects can cast shadows. Selecting this setting may affect simulator performance on some computers.
- Select the Ground scenery cast shadows check box.
- Global Aircraft Quality
- Virtual Cockpit Gauge Quality
- Reflections
- Aircraft Cast Shadows
- Landing lights
- Resize panel with main window
- On the main screen, click Settings, and then click Display.
- Click the Aircraft tab.
-or-
- On the Options menu, point to Settings, and then click Display.
- Click the Aircraft tab.
- Make the desired changes to aircraft display settings.
- Click OK.
This setting adjusts the overall quality of the appearance of aircraft and aircraft effects. A higher setting will provide better-looking graphics, but may affect performance on some computers.
- Select a setting in the Global Aircraft Quality list.
This setting affects the sharpness of the cockpit instruments in virtual cockpit view.
- Move the Virtual Cockpit Gauge Quality slider to improve appearance.
-or-
Move the Virtual Cockpit Gauge Quality slider to the left to decrease quality.
When you select this setting, sunlight and ground features will reflect on the skin of the aircraft.
- Select the Reflections check box.
When you select this setting, the aircraft cast shadows onto ground objects and terrain.
- Select the Aircraft cast shadows check box.
When you select this setting, aircraft landing lights will illuminate ground objects.
- Select the Landing lights check box.
When running the simulator in a window, you can resize the window. When Resize panel with main window is selected, the panel stretches to fill up the window when the window is resized.
- Select the Resize panel with main window check box.